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Old Sep 29, 2007, 10:55 AM // 10:55   #1
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Default Dishonour Points - dumbest shit Anet could do

Take the stupid system out again, since it started, it gets direct massivly abused like no tomorrow, by premature stupid childs, which use ths stuff against people they don't like, or when someone played in their thoughts not good enough -___-

When I see such shit, then i really think, reporting should be never the ability of such god damn prematures, because it simple destroys the game and the fun of the game with it, when U must fear every battle now, that you lost as monk, that you got then several points for "leeching" -.-

No, there must be a better way to solve the problem with Leaver and Leechers.

Leechers are simple:

Why give not on every character in the Game a Time Counter, that runs down, when the player don't uses in certain time a skill or don't moves.
For example: when Ex-Leecher don't moves his chara for 30 seconds or uses none of his Skills, a time will count down for this character for 10 seconds, when the 10 seconds are down to 0, then the character will receive no rewards at all, this system gets only stopped for players which want to go short afk, when a player wants do this:

he types in /afk and the system will sent out a message for the team saying, than Player X went Afk. When a player uses the Afk-Mode, the character will also be in "No reward-Mode", so with this, going Afk will not becoe the new way of leeching, when the player then wants go out of Afk-Mode, he types in /afkend and system message will tell then, that player X is there again.


Now only for leavers we need the report system really, but the system needs an improvement.
THE SYSTEM MUST SAY, if someone who has left the party was kicked, cause of losing the connection, or if the player left by his own will, what is "leaving"

So let us say we have now a team of 8 players, 2 left the party, then the system must the 6 other players following things:

System: Player X has left the Party, reason was a Lost of the Connection to the Server, Player X may come back in several Minutes after Reconnection.

System: Player Y has left the Party, Player Y wanted to leave the Party by his own Will. The Reason of Player Y for leaving was: xxxxxxxxxx

By this, only real leavers will be punished for leaving.
Then needs only Anet to refill the holes of parties, when people leave like example Y, that the party wil be then refilled with a Clone Henchmen of the Leaver and the system would be perfect.


This Dishonour Point System is just stupid and for the sake of the game, remove it in an instant, because is just gets only abused by prematures and people, who think, its funny to annoy people with false reports -.-


PS: The system saying, how someone left and what was the reason is the importest poin,t because those system messages are then the point, which prove, if a report was correct, or not -.-
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Old Sep 29, 2007, 11:36 AM // 11:36   #2
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So how many times have you been reported then?

Seems to work fine for me and I am actually venturing back into RA with the knowledge that i can report asshats if they appear in my team
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Old Sep 29, 2007, 01:22 PM // 13:22   #3
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I would agree. I've been reported once when I didn't get there in time to heal a noob whammo, who charged, then accused me of being a "******* **** healer". I reported him back, but it still kinda sucked that, if enough people were dissatisfied with my performance, I could have been banned from PvP for a time. And what does this mean to newbies venturing into RA who haven't the faintest idea whats really going on, and just want to try something new. If they suck, whats to stop people reporting them? I'd be kinda disheartened if I'd been reported the first time I ventured into the battle isles 2 years ago as a newbie.
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Old Sep 29, 2007, 02:25 PM // 14:25   #4
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If you read the updates carefully, /report can only be used on leechers, bots, spammers, players with inappropriate names and using abusive languages.

Dishonor pts will go to those who left, leeched or made "false report" on teammates for leeching.

If you have been accused for been a "noob", but not the offenses as stated, you can shoot back at whoever made the "false report" on you
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Old Sep 29, 2007, 02:35 PM // 14:35   #5
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Quote:
Originally Posted by Mister O
If you read the updates carefully, /report can only be used on leechers, bots, spammers, players with inappropriate names and using abusive languages.

Dishonor pts will go to those who left, leeched or made "false report" on teammates for leeching.

If you have been accused for been a "noob", but not the offenses as stated, you can shoot back at whoever made the "false report" on you
Just to clarify...

Quote:
Originally Posted by Update notes
Report Command
Players can now use the /report command to report other players for inappropriate or anti-social behavior.
  • Targeting a player and typing /report or /report followed by a player's name will open a new report dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed and reviewed by the Guild Wars Support team.
  • You can report a player for leeching if you're in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. See the "Dishonorable Combatant System" section below for more details. Note that you can only report members of your own party or team for leeching.
  • Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
  • A single account cannot use the /report command more than 50 times in a 24-hour period.
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Old Sep 29, 2007, 04:32 PM // 16:32   #6
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yup, and i have to say i love this new system, i have yet to get dishonor, cause i actually... PLAY in ra and such. so yea no this is one of the best systems anet has done.
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Old Sep 29, 2007, 04:49 PM // 16:49   #7
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Quote:
Why give not on every character in the Game a Time Counter, that runs down, when the player don't uses in certain time a skill or don't moves.
For example: when Ex-Leecher don't moves his chara for 30 seconds or uses none of his Skills, a time will count down for this character for 10 seconds, when the 10 seconds are down to 0, then the character will receive no rewards at all, this system gets only stopped for players which want to go short afk, when a player wants do this:
How easy is it to write a bot who can control your character to run in circles or use a skill? This isn't an option.
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Old Sep 29, 2007, 05:50 PM // 17:50   #8
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I bet that small chat portions are sent when reporting.
People that abuse the report system will suffer the consequences themselves.
And remember than not everyone will be puberts if the dumb boy says 'I report you' you can make the other party mebers report him instead. You 2 dishonor points will banish in a couple of times, his 6 will last much more, and if he keeps his behavior, ding. 10 points.
A clear red message warns players: Abuse this and your account will be suspended instead.
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Old Sep 29, 2007, 07:23 PM // 19:23   #9
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Yeah, the system works pretty well I think. Most people who complain about it don't seem to understand that falsely making reports will get you in trouble.

Also, to the OP, an opening post full of quotes like "dumbest shit ever" doesn't promote good discussion.
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Old Sep 29, 2007, 07:28 PM // 19:28   #10
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Nothing wrong with the dishonour system apart from people reporting for nothing.

You said it was the dumbest thing Anet could do. Not true. That'd be the change of the gladiator title track.
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Old Sep 29, 2007, 10:29 PM // 22:29   #11
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Quote:
Originally Posted by T. Drake
How easy is it to write a bot who can control your character to run in circles or use a skill? This isn't an option.
A such cheap made Bot, which will run in circles will recognize every blind people with a rod for cripples.
Even when you see them usign ever and ever again the same skill, you can make the "Chat Test" and try to speak to the players ...

bots won't answer, cause their programmers are AfK and when the programmer made himself even the work to programm for his Bot answers, which automatically will be shown, when someone tries to speak to the Bot, are also very quick recognized, when the Bot says ever and ever again the same things...


What I find so crappy about the Dishonour System to be true is the example I wrote. The System don't tells the team, why/how someone left the team.

Thats imo something very important, because it's important as provement, that reportings are correct.
at the moment you can report anyone whenever you want and no one, then Anet can be sure, if those reports were correct.

best example for this is, when someone leaves the party, cause of losing the connection, party members first will think, damn a Leaver and report Player X, but then comes Player X back through reconnect function, but got still up to 7 Reports ...

The only one that knows now, that those reports were incorrect is Anet, but wouldnt it be better to let the players see direct per system messages, if players left my own will, or by lost connection, to PREVEND incorrect reports? ...

Unless it stays at it is and Anet is the only side, which can prove the correctness of reports, the system is for me personally the dumbest shit, anet could do, because then we could stay direct on the old system, where players went to the Support to report anything and Anet there was then still the olny one, that could prove the givin information, what takes too long time.
The provement of the correctness of a report MUST BE seeable with 1 LOOK, and that can only be, when players as like ANet self can check situations by System Messeges which tell, what happened.

also meaning for example now the message, that tells the team, that player X lost only the connection and may come back, that prevents players of making to hasty reports
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Old Sep 29, 2007, 10:41 PM // 22:41   #12
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Quote:
best example for this is, when someone leaves the party, cause of losing the connection, party members first will think, damn a Leaver and report Player X, but then comes Player X back through reconnect function, but got still up to 7 Reports ...
Why would someone report a person that lost connection? It clearly states in the game when the person has lost connection, and when they reconnect.

I've been doing RA alot lately.. and everytime a new match starts, there's a message that says when you abuse the /report command, it will result in a ban. There's no need to change the system because I think that its fine the way it is. If someone has reported you and you haven't been doing anything wrong and someone's reported you, most likely they will get banned from the game for a few hours.
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Old Sep 30, 2007, 01:52 AM // 01:52   #13
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Quote:
Originally Posted by Phoenix Tears
Take the stupid system out again, since it started, it gets direct massivly abused like no tomorrow, by premature stupid childs, which use ths stuff against people they don't like, or when someone played in their thoughts not good enough -___-

When I see such shit, then i really think, reporting should be never the ability of such god damn prematures, because it simple destroys the game and the fun of the game with it, when U must fear every battle now, that you lost as monk, that you got then several points for "leeching" -.-

No, there must be a better way to solve the problem with Leaver and Leechers.

Leechers are simple:

Why give not on every character in the Game a Time Counter, that runs down, when the player don't uses in certain time a skill or don't moves.
For example: when Ex-Leecher don't moves his chara for 30 seconds or uses none of his Skills, a time will count down for this character for 10 seconds, when the 10 seconds are down to 0, then the character will receive no rewards at all, this system gets only stopped for players which want to go short afk, when a player wants do this:

he types in /afk and the system will sent out a message for the team saying, than Player X went Afk. When a player uses the Afk-Mode, the character will also be in "No reward-Mode", so with this, going Afk will not becoe the new way of leeching, when the player then wants go out of Afk-Mode, he types in /afkend and system message will tell then, that player X is there again.


Now only for leavers we need the report system really, but the system needs an improvement.
THE SYSTEM MUST SAY, if someone who has left the party was kicked, cause of losing the connection, or if the player left by his own will, what is "leaving"

So let us say we have now a team of 8 players, 2 left the party, then the system must the 6 other players following things:

System: Player X has left the Party, reason was a Lost of the Connection to the Server, Player X may come back in several Minutes after Reconnection.

System: Player Y has left the Party, Player Y wanted to leave the Party by his own Will. The Reason of Player Y for leaving was: xxxxxxxxxx

By this, only real leavers will be punished for leaving.
Then needs only Anet to refill the holes of parties, when people leave like example Y, that the party wil be then refilled with a Clone Henchmen of the Leaver and the system would be perfect.


This Dishonour Point System is just stupid and for the sake of the game, remove it in an instant, because is just gets only abused by prematures and people, who think, its funny to annoy people with false reports -.-


PS: The system saying, how someone left and what was the reason is the importest poin,t because those system messages are then the point, which prove, if a report was correct, or not -.-
Stop complaining about this.
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Old Sep 30, 2007, 02:39 AM // 02:39   #14
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Quote:
Originally Posted by Phoenix Tears
A such cheap made Bot, which will run in circles will recognize every blind people with a rod for cripples.
Even when you see them usign ever and ever again the same skill, you can make the "Chat Test" and try to speak to the players ...

bots won't answer, cause their programmers are AfK and when the programmer made himself even the work to programm for his Bot answers, which automatically will be shown, when someone tries to speak to the Bot, are also very quick recognized, when the Bot says ever and ever again the same things...
Ok, even a monkey can recognize a bot. and so?

If i know the guy is a bot i wont be able to ban him.

If we got more gm we would't have the probrem from the start.

to actually to be affected by bad report you will need be reported by half of your team even so you are going to lose only xp, and faction from that match.

to actually be banned from pvp(for few minute...) you will actually need find 5 people to report you who played on the same map.

I wonder if you ever tried the things or you are just ranting for the fun.

Last edited by lishi; Sep 30, 2007 at 02:43 AM // 02:43..
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Old Sep 30, 2007, 01:27 PM // 13:27   #15
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Quote:
Originally Posted by Snow Bunny
Stop complaining about this.
make constructive posts, or let it, then just quotting others posts only for such dumb comments ...

@ishi: i'm not ranting for fun, I'm ranting, because the system how it is now is good, but imperfect, because its too easy to abuse it, because only Anet can prove in the moment, if reports were made correct, or not.
Theres no notification, that shows players, that they got reported for anything.

Sure, the system says, when someone has lost connection and gained it back, but no in such situations, where the player lost irrepairable the connection, where the player can't reconnect, where the teams sees then in the team bar only a dark grey line in a sudden.
When something like this happens, the whole party can only riddle, of the player x lost only totally the connection, or leaved by its own will through map traveling/ taking of energy from PC however...

That are then the important moments, where the system has also to say, if player x leaved at own will, or lost only totally the connection and can't come back, the moment where then the improvement of the system should activate by putting a Clone Henchmen of that player into the team ...

What I want only is the end, that players self, regardless of if U+ve had been reported, of if you r the reporter, that players can check for themself through system mails, if reports were correct , so that players can check for themself, if anyone abused the dishonou system and not, that you have to wait then on Anet, that they prove it ...

Because this is as said nothing other else then, as if you would write something to the Support and u've to wait then for their answer ...
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Old Sep 30, 2007, 10:21 PM // 22:21   #16
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Quote:
Originally Posted by Phoenix Tears
make constructive posts, or let it, then just quotting others posts only for such dumb comments ...
I would make a constructive post.

If your OP was actually constructive in itself.

Your hypothetical situation doesn't really work in a true scheme of things, and...

when you /report someone, supposedly they go through the game logs. So...

Your rationale doesn't work there either.

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Old Sep 30, 2007, 10:51 PM // 22:51   #17
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the only person that would complain about this would be somebody that likes to leave TA/RA/AB alot in the middle of matches, randomly go AFK or just likes to use bots. imo this system cleans up all the crap in PvP and i applaud Anet for doing this.
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Old Oct 01, 2007, 02:32 AM // 02:32   #18
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Okay where to start?

The update as I see it was an attempt, which i encourage, to fix several issues that were problematic with Random Arena.

First. The Glad Point and Title revision.

ANET basically nerfed the entire title. Yes, I can see that they equally adjusted the points for all players. As of right now I am pretty skeptical of whether this really fairly distributed the points. You multiplied the points by 6? and the titles by 4? Really love to see some sort of scientific explanation (PIE CHARTS YAY!) where this would display how those numbers aren't arbitrary. I can't tell as of now if the numbers were skewed in favor of lower ranks or in favor of higher ranks but, like I said, I believe they were skewed in one direction or the other.

Regardless of the point/title change the difficulty of earning a glad point was lessened. In light of this the title itself has simply been nerfed. You can argue all you want over that but the point system is closer to that of HA rather than its former system. Grinding/Farming glads is now a real possibility. The time spent vs. skill ratio is way off now and in favor of time spent. Having very little skill and acquiring a title is now easier. Before the update I think we can all agree that acquiring glad points was very difficult at ten consecutive wins.

Answer: Change it back and let people cry. I don't recall many people complaining about the difficulty of getting ten although in retrospect is was difficult to do. The adjustment, IMO, wasn't equal in respects to everyones current point total. And, it made the title easier to farm/grind so it lessened its prestige.

Second. Dishonor Hex spell thing.

It doesn't take a rocket scientist to figure out how to "leave" a team and circumvent the "dishonor hex". You type /resign and if no one follows suit you play poorly, don't make any attempts to self heal and see to it that you quickly get killed in a manner that isn't too obvious. If someone on your team types /resign do you think that individual is really gonna be playing at %100.

Then there are the players that don't type /resign but basically Kamikaze or LEEROY and die in order to leave. I have seen many players that charged in and died prior to the update so I dont think that you can legitamately report someone for commiting cyber suicide. If you do you are basically reporting ppl for lack of skill.

So, leaving IMO wasn't necessarily solved. It was inconvenienced. Any player of a certain skill level can recognize the wammo with the Droks runner build and nec that says hes an MM are pretty much making a glad point impossible. Not to be judgmental but an experienced player would also doubt that said players even have a rez sig (fundamental RA etiquette if you don't know.) The experienced player, under the new system would??? Play to their best ability??? Does that seem likely??? I am guessing, and maybe my logic is wacky, that the player would LEEROY JENKINS and get back to the beach without second thought.

As a side note to all the ppl that complained about "leavers" in RA. Now, this point may take a little thought so thinking caps ON.

The "leavers" helped people win and get glad points. Yep. Guess I should explain my Saint Jacques Ass Theory.

Most of the leavers were experienced players, more experienced than the normal player. Most of the leavers were trying to get glad points, which I already pointed out were very difficult to acquire. So in a sequence of events I will show you how the "leaver" helped the ppl he left get glad points.

A: Exp. Player hits enter and gets on team with mending wammo, MM, and some other individual. Exp. Player recognizes that wammo is horrible and MM is horrible then leaves having realized the odds of two out of four players being horrible will obvioulsy result in a horrible time and no glad point. Horrible.

B: Remaining players see Exp. Player leave early if not as soon as wammo casts mending or MM says "I'm an MM". Wammo and MM wait a second while the other player being slightly more skilled figures out its time for him to leave as well. Then having only two players left the Wammo and MM leave as well.

C: Obvious result is that the opposing team, tho unfairly, just received an uncontested win in stellar time that surely would not have happened as quick vs the mending wammo who prolly also had dolyak signet, defy pain, and endure pain and smelled a little like Pinesol.

D: Now to the "thinking part" of the scenario. All four players left and return to the beach. All four players immediately re-enter. All four players get on teams that are possibly more experienced on a whole than the team they were on. Perhaps with a monk or healing rit, wink wink. The two horrible players are not paired on the same team and are therefore not as huge a handicap. Hopefully someone on their new team suggest that they are horrible and that they should get a new build for PVP. (that was kind of a joke.)

END RESULT: "leaver" and three other players initially on the same party now have an increased chance of getting a glad point thanks to, YEP, the "leaver" that had enough experience to say, this isn't gonna work. Also, opposing team, although unfairly, just advanced without wasting time. But, I think we can all agree they would have most likely won anyhow.

Now I realize that this doesn't justify leaving or go along with the idea of Random. But in itself I think it accurately shows how the 'leaver" was actually helping most ppl win. (it's an arena, you did want to win right?)

Also, if you disconnect, even if it is the ANET server's fault, upon re-entering you are penalized and must wait should you have already disconnected earlier, or have somehow accrued dishonor prior to the disconnection. I think we can all agree that when ANET's servers start disconnecting or failing on a whole they will go back up and then back down. So you could very feasible get a dishonorable hex on behalf of ANET's servers. WOW! THANKS ANET! So now we not only have a server failure, lag, disconnections etc., but when we re-enter we are incapable of playing with the character we intended to play. I can think of no other game that penalizes you for their server failures. This alone should call for a re-vamp of the update. And yes, this has happened to me once already and yes I tried to reconnect and yes it failed and yes I got the hex.

Answer: Leavers were bad and good. The Dishonor Status thing is easy to get around. I also think that having people kill themselves intentionally is more irritating than them simply leaving. I also think your more experienced players were less prone to complain about leavers since they recognized the reason for them leaving. Honestly I was thankful sometimes since they gave me a more "honorable" reason to leave as well. (Don't use mending in RA.)

Third: Bots

I am confused at how anyone thinks that the new system hinders bots? I am guessing that most people don't know the ease of making a bot and relate what they understand to be a bot as the ones they were able to detect. Well, there are certain bots, not very difficult to make with any keystroke recorder/player, aka macro, that are far more difficult to detect.

Although a decent bot was hard to detect it was not very good at actually playing tho perhaps better than some real players.

The new system actually allows the bot a easier system in which to win and acquire glad points. With the Dishonor hex thing ppl are more inclined to stay on a team and play, obviously. Prior to this they would simply have left if they suspected a bot. Now they are forced to stay and earn a bot a victory if not repeated victories. If a player chooses to leave after a victory they can but the result would be a replacement player assisting the bot. Also, you got the lowered glad point awarding system. So, bots can more easily farm glad points. Easier for a normal player to get a glad, easier for a bot. YAY!

Now you say "but we got this new report system!". Well report a bot and it gets a dishonor hex. I doubt it really cares. And, like I previously stated a decent bot will be more difficult to detect and it is unlikely all three real players would /report. More likely two would report thereby getting themselves closer to actually being Dishonored. GREAT! I am a little ignorant of the thoroughness of the actual /reporting system as I am sure we all are. I think some ppl think there are ANET workers slaving round the clock to check logs of reports and there are other ppl that think the system is simply automated and has basically put the power of judge and executioner in the players hands. Pretty obvious this will create more issues than it resolves.

Answer: Bots got it easier thanks to update. Players are less inclined to leave thereby earning victories for bots. Five consecutive wins gets you a glad. Makes botting RA for glad feasible. You can say /reported but I think anyone that has been to Altrumin Ruins in the last few months can agree that ANET's ability or initiative to ban bots is weak.

Fourth: Time Limit

Now this portion of my dissertation is largely opinion. But, I have lost in RA in rather strange ways thanks to the new time limit.

Experience:
Monking a team. We had no deaths and got one kill. One player on our team left. (yeah he left with the new update. crazy.) When the 8 minutes was up we lost even though no one on our team had died and we got one more kill than the other team, the only kill of the game. Now, under what sort of systematic logic should our team have lost?

As for my opinion. The time limit has had a negative effect on RA gameplay. More and more players are trying to make these invinci builds simply to last the 8 minute duration. Nothing more exciting than attacking a team with two monks and the other players have a counter to everything along with maxed armor and HP and far too much self healing. Prior to the update 8 minute matches were a rarity. Most were in the 3-4 minute range. Games have gotten longer since the introduction of the time limit.

Time limit actually encourages runners/snarers/gankers. Simply put, prior to the update no one could win by running alone. Under the new system it is feasible. Yes I realize that it is very difficult to get a win this way but "it is feasible" under the new system. Morale, wtf is that? Where can check my morale? I honestly don't know. But I do know that if you face an Echo Shadow Form build that it is far more likely he will win under this new system than he could have before. You see an Echo Shadow Form build cannot kill most decent monks but can kill the moron that chases him outside of his monks healing range. So you have a situation where Echo Shadow Form gets a few kills and then wins although he could have never killed the monk or the other players remaining close to the monk.

Yes this is hypothetical situation but Echo Shadow Form was perhaps the most notorious running building RA. Snaring the build means you got a skill in your build that is somewhat uncommon and so it is unlikely you would be on a team that could stop an Echo SF. As a monk i can think of nothing more upsetting than to actually lose to someone taking advantage of the time limit and running.

In my opinion I think that a time limit instinctively makes many people run out the clock. Think of the Death Count map. Now I know this is a different situation but people don't stand around if they are ahead marginally when the last seconds are up on a close game. They hit the hills running. They run out the clock. I am sure this same instinct/strategy would be employed in all matches especially if morale can be, will be, viewable. And I think the term for the normal maps in RA is annihilation. Well if you gotta time limit then the title isn't completely accurate.

I have already lost due to time limit when my team had more kills. I was monking and positive no one died unnoticed or anything of that nature. We did have an individual that left but I find that to be an unfair reason for the entire team losing a flawless match. Add to that experience the possiblity of losing a match to a guy that runs the map gets one kill and runs then yeah i think the time limit is questionable.

Answer: Well its questionable. Needs tweaking and it would be nice if we knew all the rules regarding the time limit, morale and their influence on the game outcome.

Fifth: Reporting. (honestly im getting bored of venting at this point and might edit this post later but believe me I could keep going. rawr.)

Okay so I am sure I already touched on the subject somewhere above. Basically I don't think putting the ability for the player to stop another player from playing the game is such a great idea. Also, I don't think ANET is really looking into the thousands upon thousands of reports as some believe. Common sense people, common sense. Prior to the update the best way to handle someone or something that was problematic was to, thats right, leave. Now that option is gone and we got /report. YAY!

Personally speaking I think the update sought to change what were in retrospect minor problems that few individuals found irritating. As I said before the experienced players were never really bothered so much by these problems. I realize this statement generalizes and judges others but it is my opinion. I think that once the complainers actually got better they would be less prone to complain about someone leaving a team that was obviously bad or even not good on a scale of apple to orange.

I think on a whole the updates will reveal themselves to be counterproductive. You don't have leavers now. You have Kamikazes and /resigners. Bots got it easier. Time limit allows runners to actually win and morale is too vague.

In discussing the pros of the new update one guy said the devs stated somewhere that their intention was to make it so that someone could simply go in and play for a few games then leave etc. without being bothered by leavers. This system definitely doesn't speed up or enhance casual game play.
You have someone that leaves on your team now? Tough, play it out or get penalized. Wanna leave and go eat. Tough. Not an option. You leave accidentally or get disconnected, wait ten minutes bro, then you can casually play. No this is not a more casual playing environment and I doubt if that was the intent of the devs, if so they failed to really create that playing environment.

Like I said I'm tired of writing. But, in closing I think the efforts made by the ANET staff is great just somewhat counterproductive and short sighted. I can see that the reporting feature is tentative which is good since I see a lot of people have strong feelings about that feature. I really wish the glad title point system adjustment could be further explained as to how the increased values relate to our original values or something that seemed to be ground in mathematics or science. Make me a line graph. Something. I spent months getting a title now I have a title that is arbitrary. ? Regardless of that the difficulty of achieving the glad points has been lessened which invariably changes the prestige of the title. I can think of no other PVP title that has been changed in such a manner. I know the HB point system changed but not in this manner.

Like I said, I'll come back to this post later and add to it. And like the title suggest I really wish someone capable of making a change, namely a developer, would take the time to read this. Also if there is a post elsewhere that addresses the update plz feel free to post this there or let me know in a reply of the other thread.

Paul Devine
Pulitzer Prize Winner 2004
No really.

Last edited by GladTitleNerf; Oct 01, 2007 at 04:48 AM // 04:48..
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Old Oct 01, 2007, 05:58 AM // 05:58   #19
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its a great new system and lets me take out my anger on AB leavers/leechers
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Old Oct 01, 2007, 08:06 AM // 08:06   #20
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I love the system... I only don't like the punishment... 60seconds not playing PvP... I'd say if the person collects 5 DHP that they can't do PvP for 24 hours for leeching in AB or even 12 hours... 60 seconds is nothing in GW
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